Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.
🧠Thinking
how much brainwork?A Feast for Odin is a heavy game (weight 9/10). The decision tree is among the deepest in the hobby (10/10), with meaningful long-term planning every turn. Decisions come at a steady pace (6/10) — engaged without being exhausting.
⚔️Interaction
how multiplayer is the multiplayer?There's meaningful but indirect interaction (interaction 5/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.
🎲Luck
where does luck live?Variance is moderate (input 5, output 2/10). Catch-up is moderate (4/10).
🎭Experience
how does it feel?The theme is well-integrated (7/10). There's a clear engine-building feel (engine 7/10).