game profile

Faraway

Reverse-score card drafter

BGG · boardgamegeek.com/boardgame/385761

Faraway is a light game (weight 2/10). Despite the modest rules footprint, the decision space is deep (6/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (7/10) — engaged without being exhausting. Interaction is light (4/10); it leans toward parallel play. Direct attacks are minimal (1/10) — the friction comes from contention, not aggression.

Of every game in our catalog, Faraway is closest to Akropolis (93% profile match) but scores higher on narrative (4 vs. 2).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo4/10
Fiddly2/10
Players
2P3P4P5P6P1P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
2
Depth
6
Density
7

Faraway is a light game (weight 2/10). Despite the modest rules footprint, the decision space is deep (6/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (7/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
4
Conflict
1
Negotiation
0

Interaction is light (4/10); it leans toward parallel play. Direct attacks are minimal (1/10) — the friction comes from contention, not aggression.

Luck

where does luck live?
Input
5
Output
0
Catch-up
4

Variance is moderate (input 5, output 0/10). Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
3
Engine
5
Narrative
4

The theme is pasted on (3/10) — you're really there for the systems. There's a clear engine-building feel (engine 5/10).

Variance is moderate (input 5, output 0/10). Catch-up is moderate (4/10).

The theme is pasted on (3/10) — you're really there for the systems. There's a clear engine-building feel (engine 5/10).

Games like Faraway

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Faraway's 12-axis profile.

Is Faraway good solo?
Faraway is playable solo (solo 4/10), but the experience is noticeably thinner without other players.
What player count is Faraway best at?
Faraway is at its best at 2P, 3P; with 4P, 5P, 6P also strong; 1P is the weakest count.
Is Faraway a heavy game?
Faraway is on the lighter side (weight 2/10) — easy to teach, friendly to new players.
How much luck is there in Faraway?
Faraway has moderate variance (input 5/10, output 0/10).
Is Faraway confrontational?
Faraway is largely non-confrontational (interaction 4/10, conflict 1/10) — leans toward parallel play.

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