game profile

Mansions of Madness: Second Edition

App-driven Lovecraftian co-op horror

BGG · boardgamegeek.com/boardgame/205059

Mansions of Madness: Second Edition is a light game (weight 3/10). Strategic depth is moderate (5/10) — pleasant to learn, but not infinitely deep. Decisions come at a steady pace (5/10) — engaged without being exhausting. Players are constantly affecting each other's plans (interaction 7/10). Direct attacks are minimal (0/10) — the friction comes from contention, not aggression.

Of every game in our catalog, Mansions of Madness: Second Edition is closest to Eldritch Horror (95% profile match) but scores lower on weight (3 vs. 4).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo7/10
Fiddly5/10
Players
2P3P1P4P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
3
Depth
5
Density
5

Mansions of Madness: Second Edition is a light game (weight 3/10). Strategic depth is moderate (5/10) — pleasant to learn, but not infinitely deep. Decisions come at a steady pace (5/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
7
Conflict
0
Negotiation
2

Players are constantly affecting each other's plans (interaction 7/10). Direct attacks are minimal (0/10) — the friction comes from contention, not aggression.

Luck

where does luck live?
Input
8
Output
6
Catch-up
4

Most variance is input randomness (8/10): luck arrives before your decision and you plan around it. Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
9
Engine
2
Narrative
9

The theme is fully baked into the mechanics (9/10) — mechanics and fiction are inseparable. Tempo is steady (engine 2/10) — no big-payoff combo turns. And the game tells a story (narrative 9/10) — sessions have arc and consequences.

Most variance is input randomness (8/10): luck arrives before your decision and you plan around it. Catch-up is moderate (4/10).

The theme is fully baked into the mechanics (9/10) — mechanics and fiction are inseparable. Tempo is steady (engine 2/10) — no big-payoff combo turns. And the game tells a story (narrative 9/10) — sessions have arc and consequences.

Games like Mansions of Madness: Second Edition

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Mansions of Madness: Second Edition's 12-axis profile.

Is Mansions of Madness: Second Edition good solo?
Mansions of Madness: Second Edition works well solo (solo 7/10), though the multiplayer is where the design shines.
What player count is Mansions of Madness: Second Edition best at?
Mansions of Madness: Second Edition is at its best at 2P, 3P; with 1P, 4P also strong; 5+P is the weakest count.
Is Mansions of Madness: Second Edition a heavy game?
Mansions of Madness: Second Edition is on the lighter side (weight 3/10) — easy to teach, friendly to new players.
How much luck is there in Mansions of Madness: Second Edition?
Mansions of Madness: Second Edition has high input luck (8/10) and output luck of 6/10 — most variance arrives before you choose, so good play means adapting to what you're dealt.
Is Mansions of Madness: Second Edition confrontational?
Mansions of Madness: Second Edition is interactive (7/10) but not aggressive (conflict 0/10) — the contention is over shared resources, not direct attacks.

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