Teotihuacan: City of Gods

Rondel with dice-as-workers that grow

BGG: boardgamegeek.com/boardgame/229853

Teotihuacan: City of Gods is a medium-heavy game (weight 7/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decisions come at a steady pace (6/10) — engaged without being exhausting. There's meaningful but indirect interaction (interaction 5/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.

Solo7/10
Fiddly7/10
Players
3P4P2P1P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
7
Depth
8
Density
6

Teotihuacan: City of Gods is a medium-heavy game (weight 7/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decisions come at a steady pace (6/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
5
Conflict
2
Negotiation
0

There's meaningful but indirect interaction (interaction 5/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.

Luck

where does luck live?
Input
5
Output
1
Catch-up
4

Variance is moderate (input 5, output 1/10). Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
5
Engine
8
Narrative
4

The theme provides flavor (5/10) but the experience is mostly mechanical. The engine-building arc is strong (engine 8/10) — early-game investments pay off in explosive late-game turns.

Variance is moderate (input 5, output 1/10). Catch-up is moderate (4/10).

The theme provides flavor (5/10) but the experience is mostly mechanical. The engine-building arc is strong (engine 8/10) — early-game investments pay off in explosive late-game turns.

Games like Teotihuacan: City of Gods

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