game profile

Teotihuacan: City of Gods

Rondel with dice-as-workers that grow

BGG · boardgamegeek.com/boardgame/229853

Teotihuacan: City of Gods is a medium-heavy game (weight 7/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decisions come at a steady pace (6/10) — engaged without being exhausting. There's meaningful but indirect interaction (interaction 5/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.

Of every game in our catalog, Teotihuacan: City of Gods is closest to Galactic Cruise (96% profile match) but scores lower on density (6 vs. 7).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo7/10
Fiddly7/10
Players
3P4P2P1P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
7
Depth
8
Density
6

Teotihuacan: City of Gods is a medium-heavy game (weight 7/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decisions come at a steady pace (6/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
5
Conflict
2
Negotiation
0

There's meaningful but indirect interaction (interaction 5/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.

Luck

where does luck live?
Input
5
Output
1
Catch-up
4

Variance is moderate (input 5, output 1/10). Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
5
Engine
8
Narrative
4

The theme provides flavor (5/10) but the experience is mostly mechanical. The engine-building arc is strong (engine 8/10) — early-game investments pay off in explosive late-game turns.

Variance is moderate (input 5, output 1/10). Catch-up is moderate (4/10).

The theme provides flavor (5/10) but the experience is mostly mechanical. The engine-building arc is strong (engine 8/10) — early-game investments pay off in explosive late-game turns.

Games like Teotihuacan: City of Gods

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Teotihuacan: City of Gods's 12-axis profile.

Is Teotihuacan: City of Gods good solo?
Teotihuacan: City of Gods works well solo (solo 7/10), though the multiplayer is where the design shines.
What player count is Teotihuacan: City of Gods best at?
Teotihuacan: City of Gods is at its best at 3P, 4P; with 2P also strong; 1P, 5+P are the weakest counts.
Is Teotihuacan: City of Gods a heavy game?
Teotihuacan: City of Gods is medium-heavy (weight 7/10) — substantial but learnable in one sitting with an experienced teacher.
How much luck is there in Teotihuacan: City of Gods?
Teotihuacan: City of Gods has moderate variance (input 5/10, output 1/10).
Is Teotihuacan: City of Gods confrontational?
Teotihuacan: City of Gods is largely non-confrontational (interaction 5/10, conflict 2/10) — leans toward parallel play.

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