Thinking
how much brainwork?Bonfire is a medium game (weight 5/10). It offers a substantial decision tree (7/10) — enough to reward repeated study. Decisions come at a steady pace (6/10) — engaged without being exhausting.
Feld point-salad gnome engine
BGG · boardgamegeek.com/boardgame/304420
Bonfire is a medium game (weight 5/10). It offers a substantial decision tree (7/10) — enough to reward repeated study. Decisions come at a steady pace (6/10) — engaged without being exhausting. Interaction is light (4/10); it leans toward parallel play. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.
Of every game in our catalog, Bonfire is closest to Res Arcana (93% profile match) but scores higher on weight (5 vs. 4).
Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.
Bonfire is a medium game (weight 5/10). It offers a substantial decision tree (7/10) — enough to reward repeated study. Decisions come at a steady pace (6/10) — engaged without being exhausting.
Interaction is light (4/10); it leans toward parallel play. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.
Variance is moderate (input 4, output 0/10). Catch-up is moderate (4/10).
The theme provides flavor (4/10) but the experience is mostly mechanical. The engine-building arc is strong (engine 8/10) — early-game investments pay off in explosive late-game turns.
Variance is moderate (input 4, output 0/10). Catch-up is moderate (4/10).
The theme provides flavor (4/10) but the experience is mostly mechanical. The engine-building arc is strong (engine 8/10) — early-game investments pay off in explosive late-game turns.
Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.
Answers derived directly from Bonfire's 12-axis profile.
Want to overlay Bonfire against a candidate game and see exactly where they diverge? Open it in the lens →