Thinking
how much brainwork?The Castles of Burgundy is a medium-heavy game (weight 6/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decisions come at a steady pace (7/10) — engaged without being exhausting.
Feld dice-action point salad, 2P sweet spot
The Castles of Burgundy is a medium-heavy game (weight 6/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decisions come at a steady pace (7/10) — engaged without being exhausting. Interaction is light (4/10); it leans toward parallel play. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.
Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.
The Castles of Burgundy is a medium-heavy game (weight 6/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decisions come at a steady pace (7/10) — engaged without being exhausting.
Interaction is light (4/10); it leans toward parallel play. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.
Variance is moderate (input 5, output 0/10). Catch-up is moderate (5/10).
The theme is pasted on (3/10) — you're really there for the systems. There's a clear engine-building feel (engine 7/10).
Variance is moderate (input 5, output 0/10). Catch-up is moderate (5/10).
The theme is pasted on (3/10) — you're really there for the systems. There's a clear engine-building feel (engine 7/10).
Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.
Want to overlay The Castles of Burgundy against a candidate game and see exactly where they diverge? Open it in the comparator →