Corps of Discovery

Lewis & Clark co-op exploration campaign

BGG: boardgamegeek.com/boardgame/396895

Corps of Discovery is a medium-heavy game (weight 6/10). Strategic depth is moderate (6/10) — pleasant to learn, but not infinitely deep. Decisions come at a steady pace (5/10) — engaged without being exhausting. There's meaningful but indirect interaction (interaction 6/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (1/10) — the friction comes from contention, not aggression. Some negotiation matters (negotiation 5/10).

Solo8/10
Fiddly7/10
Players
2P3P1P4P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
6
Depth
6
Density
5

Corps of Discovery is a medium-heavy game (weight 6/10). Strategic depth is moderate (6/10) — pleasant to learn, but not infinitely deep. Decisions come at a steady pace (5/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
6
Conflict
1
Negotiation
5

There's meaningful but indirect interaction (interaction 6/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (1/10) — the friction comes from contention, not aggression. Some negotiation matters (negotiation 5/10).

Luck

where does luck live?
Input
6
Output
4
Catch-up
5

Variance is moderate (input 6, output 4/10). Catch-up is moderate (5/10).

Experience

how does it feel?
Theme
9
Engine
4
Narrative
8

The theme is fully baked into the mechanics (9/10) — mechanics and fiction are inseparable. Tempo is steady (engine 4/10) — no big-payoff combo turns. And the game tells a story (narrative 8/10) — sessions have arc and consequences.

Variance is moderate (input 6, output 4/10). Catch-up is moderate (5/10).

The theme is fully baked into the mechanics (9/10) — mechanics and fiction are inseparable. Tempo is steady (engine 4/10) — no big-payoff combo turns. And the game tells a story (narrative 8/10) — sessions have arc and consequences.

Games like Corps of Discovery

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

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