Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.
🧠Thinking
how much brainwork?Tainted Grail: The Fall of Avalon is a medium-heavy game (weight 7/10). Strategic depth is moderate (6/10) — pleasant to learn, but not infinitely deep. Decisions come at a steady pace (5/10) — engaged without being exhausting.
⚔️Interaction
how multiplayer is the multiplayer?There's meaningful but indirect interaction (interaction 6/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (0/10) — the friction comes from contention, not aggression.
🎲Luck
where does luck live?Variance is moderate (input 5, output 3/10). Catch-up is moderate (4/10).
🎭Experience
how does it feel?The theme is fully baked into the mechanics (10/10) — mechanics and fiction are inseparable. Tempo is steady (engine 4/10) — no big-payoff combo turns. And the game tells a story (narrative 10/10) — sessions have arc and consequences.