Feed the Kraken

3-faction hidden role with hidden movement

Feed the Kraken is a light game (weight 3/10). Strategic depth is moderate (4/10) — pleasant to learn, but not infinitely deep. It plays at a relaxed pace (4/10), with most turns having a clear obvious-best move. Interaction is maxed (10/10) — every turn shapes what your opponents can do. Direct conflict is high (7/10) — friendships will be tested. And table-talk diplomacy is essential (negotiation 9/10) — winning requires persuasion.

Solo0/10
Fiddly2/10
Players
7P8P9P5P6P1P2P3P4P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
3
Depth
4
Density
4

Feed the Kraken is a light game (weight 3/10). Strategic depth is moderate (4/10) — pleasant to learn, but not infinitely deep. It plays at a relaxed pace (4/10), with most turns having a clear obvious-best move.

Interaction

how multiplayer is the multiplayer?
Interaction
10
Conflict
7
Negotiation
9

Interaction is maxed (10/10) — every turn shapes what your opponents can do. Direct conflict is high (7/10) — friendships will be tested. And table-talk diplomacy is essential (negotiation 9/10) — winning requires persuasion.

Luck

where does luck live?
Input
4
Output
3
Catch-up
5

Variance is moderate (input 4, output 3/10). Catch-up is moderate (5/10).

Experience

how does it feel?
Theme
7
Engine
1
Narrative
5

The theme is well-integrated (7/10). Tempo is steady (engine 1/10) — no big-payoff combo turns. There's some narrative flavor (narrative 5/10).

Variance is moderate (input 4, output 3/10). Catch-up is moderate (5/10).

The theme is well-integrated (7/10). Tempo is steady (engine 1/10) — no big-payoff combo turns. There's some narrative flavor (narrative 5/10).

Games like Feed the Kraken

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

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