game profile

Mind MGMT: The Psychic Espionage "Game."

Asymmetric hidden-movement psychic spy hunt

BGG · boardgamegeek.com/boardgame/284653

Mind MGMT: The Psychic Espionage "Game." is a light game (weight 3/10). Despite the modest rules footprint, the decision space is deep (7/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (6/10) — engaged without being exhausting. Interaction is maxed (10/10) — every turn shapes what your opponents can do. Direct conflict is high (8/10) — friendships will be tested.

Of every game in our catalog, Mind MGMT: The Psychic Espionage "Game." is closest to Watergate (88% profile match) but scores higher on negotiation (4 vs. 0).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo5/10
Fiddly4/10
Players
3P4P2P5P1P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
3
Depth
7
Density
6

Mind MGMT: The Psychic Espionage "Game." is a light game (weight 3/10). Despite the modest rules footprint, the decision space is deep (7/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (6/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
10
Conflict
8
Negotiation
4

Interaction is maxed (10/10) — every turn shapes what your opponents can do. Direct conflict is high (8/10) — friendships will be tested.

Luck

where does luck live?
Input
4
Output
1
Catch-up
4

Variance is moderate (input 4, output 1/10). Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
8
Engine
2
Narrative
7

The theme is well-integrated (8/10). Tempo is steady (engine 2/10) — no big-payoff combo turns. There's some narrative flavor (narrative 7/10).

Variance is moderate (input 4, output 1/10). Catch-up is moderate (4/10).

The theme is well-integrated (8/10). Tempo is steady (engine 2/10) — no big-payoff combo turns. There's some narrative flavor (narrative 7/10).

Games like Mind MGMT: The Psychic Espionage "Game."

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Mind MGMT: The Psychic Espionage "Game."'s 12-axis profile.

Is Mind MGMT: The Psychic Espionage "Game." good solo?
Mind MGMT: The Psychic Espionage "Game." is playable solo (solo 5/10), but the experience is noticeably thinner without other players.
What player count is Mind MGMT: The Psychic Espionage "Game." best at?
Mind MGMT: The Psychic Espionage "Game." is at its best at 3P, 4P; with 2P, 5P also strong; 1P is the weakest count.
Is Mind MGMT: The Psychic Espionage "Game." a heavy game?
Mind MGMT: The Psychic Espionage "Game." is on the lighter side (weight 3/10) — easy to teach, friendly to new players.
How much luck is there in Mind MGMT: The Psychic Espionage "Game."?
Mind MGMT: The Psychic Espionage "Game." has moderate variance (input 4/10, output 1/10).
Is Mind MGMT: The Psychic Espionage "Game." confrontational?
Highly confrontational — Mind MGMT: The Psychic Espionage "Game." scores 8/10 on direct conflict. Friendships will be tested.

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