Thinking
how much brainwork?Inis is a medium-heavy game (weight 6/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decision density is intense (8/10) — expect brain-burn and the occasional bout of AP.
Peace is a valid path
Inis is a medium-heavy game (weight 6/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decision density is intense (8/10) — expect brain-burn and the occasional bout of AP. Interaction is maxed (10/10) — every turn shapes what your opponents can do. Direct conflict is high (7/10) — friendships will be tested. Some negotiation matters (negotiation 7/10).
Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.
Inis is a medium-heavy game (weight 6/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decision density is intense (8/10) — expect brain-burn and the occasional bout of AP.
Interaction is maxed (10/10) — every turn shapes what your opponents can do. Direct conflict is high (7/10) — friendships will be tested. Some negotiation matters (negotiation 7/10).
Variance is moderate (input 5, output 2/10). Catch-up effects are strong (7/10) — runaway leaders are rare.
The theme is well-integrated (8/10). There's a clear engine-building feel (engine 5/10).
Variance is moderate (input 5, output 2/10). Catch-up effects are strong (7/10) — runaway leaders are rare.
The theme is well-integrated (8/10). There's a clear engine-building feel (engine 5/10).
Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.
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