Inis

Peace is a valid path

Inis is a medium-heavy game (weight 6/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decision density is intense (8/10) — expect brain-burn and the occasional bout of AP. Interaction is maxed (10/10) — every turn shapes what your opponents can do. Direct conflict is high (7/10) — friendships will be tested. Some negotiation matters (negotiation 7/10).

Solo2/10
Fiddly4/10
Players
4P3P1P2P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
6
Depth
8
Density
8

Inis is a medium-heavy game (weight 6/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decision density is intense (8/10) — expect brain-burn and the occasional bout of AP.

Interaction

how multiplayer is the multiplayer?
Interaction
10
Conflict
7
Negotiation
7

Interaction is maxed (10/10) — every turn shapes what your opponents can do. Direct conflict is high (7/10) — friendships will be tested. Some negotiation matters (negotiation 7/10).

Luck

where does luck live?
Input
5
Output
2
Catch-up
7

Variance is moderate (input 5, output 2/10). Catch-up effects are strong (7/10) — runaway leaders are rare.

Experience

how does it feel?
Theme
8
Engine
5
Narrative
4

The theme is well-integrated (8/10). There's a clear engine-building feel (engine 5/10).

Variance is moderate (input 5, output 2/10). Catch-up effects are strong (7/10) — runaway leaders are rare.

The theme is well-integrated (8/10). There's a clear engine-building feel (engine 5/10).

Games like Inis

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

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