game profile

Small World

Race/power decline area-control

BGG · boardgamegeek.com/boardgame/40692

Small World is a light game (weight 3/10). Despite the modest rules footprint, the decision space is deep (6/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (5/10) — engaged without being exhausting. Interaction is maxed (9/10) — every turn shapes what your opponents can do. Direct conflict is high (7/10) — friendships will be tested.

Of every game in our catalog, Small World is closest to Brian Boru: High King of Ireland (90% profile match) but scores lower on density (5 vs. 7).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo0/10
Fiddly5/10
Players
3P4P5P1P2P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
3
Depth
6
Density
5

Small World is a light game (weight 3/10). Despite the modest rules footprint, the decision space is deep (6/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (5/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
9
Conflict
7
Negotiation
2

Interaction is maxed (9/10) — every turn shapes what your opponents can do. Direct conflict is high (7/10) — friendships will be tested.

Luck

where does luck live?
Input
5
Output
1
Catch-up
6

Variance is moderate (input 5, output 1/10). Catch-up is moderate (6/10).

Experience

how does it feel?
Theme
6
Engine
3
Narrative
4

The theme provides flavor (6/10) but the experience is mostly mechanical. Tempo is steady (engine 3/10) — no big-payoff combo turns.

Variance is moderate (input 5, output 1/10). Catch-up is moderate (6/10).

The theme provides flavor (6/10) but the experience is mostly mechanical. Tempo is steady (engine 3/10) — no big-payoff combo turns.

Games like Small World

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Small World's 12-axis profile.

Is Small World good solo?
No — Small World is a strictly multiplayer experience (solo 0/10).
What player count is Small World best at?
Small World is at its best at 3P, 4P; with 5P also strong; 1P, 2P are the weakest counts.
Is Small World a heavy game?
Small World is on the lighter side (weight 3/10) — easy to teach, friendly to new players.
How much luck is there in Small World?
Small World has moderate variance (input 5/10, output 1/10).
Is Small World confrontational?
Highly confrontational — Small World scores 7/10 on direct conflict. Friendships will be tested.

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