game profile

Nemesis

Alien-movie semi-co-op horror

BGG · boardgamegeek.com/boardgame/167355

Nemesis is a medium game (weight 5/10). Strategic depth is moderate (6/10) — pleasant to learn, but not infinitely deep. Decisions come at a steady pace (6/10) — engaged without being exhausting. Interaction is maxed (9/10) — every turn shapes what your opponents can do. Direct conflict is high (7/10) — friendships will be tested.

Of every game in our catalog, Nemesis is closest to Star Wars: Imperial Assault (85% profile match) but scores higher on negotiation (4 vs. 1).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo7/10
Fiddly7/10
Players
4P5P3P1P2P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
5
Depth
6
Density
6

Nemesis is a medium game (weight 5/10). Strategic depth is moderate (6/10) — pleasant to learn, but not infinitely deep. Decisions come at a steady pace (6/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
9
Conflict
7
Negotiation
4

Interaction is maxed (9/10) — every turn shapes what your opponents can do. Direct conflict is high (7/10) — friendships will be tested.

Luck

where does luck live?
Input
8
Output
8
Catch-up
4

Output randomness is significant (8/10) — dice, reveals, or end-of-turn surprises can upend plans. Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
10
Engine
2
Narrative
9

The theme is fully baked into the mechanics (10/10) — mechanics and fiction are inseparable. Tempo is steady (engine 2/10) — no big-payoff combo turns. And the game tells a story (narrative 9/10) — sessions have arc and consequences.

Output randomness is significant (8/10) — dice, reveals, or end-of-turn surprises can upend plans. Catch-up is moderate (4/10).

The theme is fully baked into the mechanics (10/10) — mechanics and fiction are inseparable. Tempo is steady (engine 2/10) — no big-payoff combo turns. And the game tells a story (narrative 9/10) — sessions have arc and consequences.

Games like Nemesis

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Nemesis's 12-axis profile.

Is Nemesis good solo?
Nemesis works well solo (solo 7/10), though the multiplayer is where the design shines.
What player count is Nemesis best at?
Nemesis is at its best at 4P, 5P; with 3P also strong; 1P, 2P are the weakest counts.
Is Nemesis a heavy game?
Nemesis sits in the medium-weight range (weight 5/10). New players can pick it up in a single explanation.
How much luck is there in Nemesis?
Nemesis has significant output randomness (8/10) — dice, reveals, or end-of-turn surprises can swing the outcome after your decisions.
Is Nemesis confrontational?
Highly confrontational — Nemesis scores 7/10 on direct conflict. Friendships will be tested.

Want to overlay Nemesis against a candidate game and see exactly where they diverge? Open it in the lens →