Thinking
how much brainwork?Molly House is a medium game (weight 5/10). It offers a substantial decision tree (7/10) — enough to reward repeated study. Decisions come at a steady pace (5/10) — engaged without being exhausting.
Wehrle's queer-18th-c. London, semi-coop
Molly House is a medium game (weight 5/10). It offers a substantial decision tree (7/10) — enough to reward repeated study. Decisions come at a steady pace (5/10) — engaged without being exhausting. Players are constantly affecting each other's plans (interaction 8/10). Direct conflict exists but is contained (6/10). Some negotiation matters (negotiation 7/10).
Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.
Molly House is a medium game (weight 5/10). It offers a substantial decision tree (7/10) — enough to reward repeated study. Decisions come at a steady pace (5/10) — engaged without being exhausting.
Players are constantly affecting each other's plans (interaction 8/10). Direct conflict exists but is contained (6/10). Some negotiation matters (negotiation 7/10).
Most variance is input randomness (7/10): luck arrives before your decision and you plan around it. Catch-up is moderate (5/10).
The theme is fully baked into the mechanics (9/10) — mechanics and fiction are inseparable. Tempo is steady (engine 4/10) — no big-payoff combo turns. There's some narrative flavor (narrative 7/10).
Most variance is input randomness (7/10): luck arrives before your decision and you plan around it. Catch-up is moderate (5/10).
The theme is fully baked into the mechanics (9/10) — mechanics and fiction are inseparable. Tempo is steady (engine 4/10) — no big-payoff combo turns. There's some narrative flavor (narrative 7/10).
Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.
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