Speakeasy

Lacerda's prohibition NYC, alliance-bidding

BGG: boardgamegeek.com/boardgame/375459

Speakeasy is a heavy game (weight 9/10). The decision tree is among the deepest in the hobby (9/10), with meaningful long-term planning every turn. Decision density is intense (8/10) — expect brain-burn and the occasional bout of AP. Players are constantly affecting each other's plans (interaction 7/10). Direct conflict exists but is contained (5/10).

Solo7/10
Fiddly9/10
Players
2P3P1P4P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
9
Depth
9
Density
8

Speakeasy is a heavy game (weight 9/10). The decision tree is among the deepest in the hobby (9/10), with meaningful long-term planning every turn. Decision density is intense (8/10) — expect brain-burn and the occasional bout of AP.

Interaction

how multiplayer is the multiplayer?
Interaction
7
Conflict
5
Negotiation
3

Players are constantly affecting each other's plans (interaction 7/10). Direct conflict exists but is contained (5/10).

Luck

where does luck live?
Input
4
Output
1
Catch-up
4

Variance is moderate (input 4, output 1/10). Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
8
Engine
7
Narrative
5

The theme is well-integrated (8/10). There's a clear engine-building feel (engine 7/10). There's some narrative flavor (narrative 5/10).

Variance is moderate (input 4, output 1/10). Catch-up is moderate (4/10).

The theme is well-integrated (8/10). There's a clear engine-building feel (engine 7/10). There's some narrative flavor (narrative 5/10).

Games like Speakeasy

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

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