game profile

Trickerion: Legends of Illusion

Magician duel WP with theme-baked tricks

BGG · boardgamegeek.com/boardgame/163068

Trickerion: Legends of Illusion is a medium-heavy game (weight 7/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decisions come at a steady pace (7/10) — engaged without being exhausting. Players are constantly affecting each other's plans (interaction 7/10). Direct conflict exists but is contained (4/10).

Of every game in our catalog, Trickerion: Legends of Illusion is closest to Anachrony (90% profile match) but scores higher on interaction (7 vs. 5).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo6/10
Fiddly8/10
Players
3P4P2P1P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
7
Depth
8
Density
7

Trickerion: Legends of Illusion is a medium-heavy game (weight 7/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decisions come at a steady pace (7/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
7
Conflict
4
Negotiation
1

Players are constantly affecting each other's plans (interaction 7/10). Direct conflict exists but is contained (4/10).

Luck

where does luck live?
Input
4
Output
1
Catch-up
4

Variance is moderate (input 4, output 1/10). Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
9
Engine
7
Narrative
5

The theme is fully baked into the mechanics (9/10) — mechanics and fiction are inseparable. There's a clear engine-building feel (engine 7/10). There's some narrative flavor (narrative 5/10).

Variance is moderate (input 4, output 1/10). Catch-up is moderate (4/10).

The theme is fully baked into the mechanics (9/10) — mechanics and fiction are inseparable. There's a clear engine-building feel (engine 7/10). There's some narrative flavor (narrative 5/10).

Games like Trickerion: Legends of Illusion

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Trickerion: Legends of Illusion's 12-axis profile.

Is Trickerion: Legends of Illusion good solo?
Trickerion: Legends of Illusion works well solo (solo 6/10), though the multiplayer is where the design shines.
What player count is Trickerion: Legends of Illusion best at?
Trickerion: Legends of Illusion is at its best at 3P, 4P; with 2P also strong; 1P, 5+P are the weakest counts.
Is Trickerion: Legends of Illusion a heavy game?
Trickerion: Legends of Illusion is medium-heavy (weight 7/10) — substantial but learnable in one sitting with an experienced teacher.
How much luck is there in Trickerion: Legends of Illusion?
Trickerion: Legends of Illusion has moderate variance (input 4/10, output 1/10).
Is Trickerion: Legends of Illusion confrontational?
Trickerion: Legends of Illusion has meaningful but contained conflict (4/10) — friction without table-flipping.

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