game profile

Yokohama

Multi-area WP with influence chains

BGG · boardgamegeek.com/boardgame/196340

Yokohama is a medium game (weight 5/10). It offers a substantial decision tree (7/10) — enough to reward repeated study. Decisions come at a steady pace (6/10) — engaged without being exhausting. There's meaningful but indirect interaction (interaction 6/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.

Of every game in our catalog, Yokohama is closest to Tekhenu: Obelisk of the Sun (95% profile match) but scores lower on depth (7 vs. 8).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo0/10
Fiddly6/10
Players
3P4P2P1P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
5
Depth
7
Density
6

Yokohama is a medium game (weight 5/10). It offers a substantial decision tree (7/10) — enough to reward repeated study. Decisions come at a steady pace (6/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
6
Conflict
2
Negotiation
0

There's meaningful but indirect interaction (interaction 6/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.

Luck

where does luck live?
Input
5
Output
1
Catch-up
4

Variance is moderate (input 5, output 1/10). Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
5
Engine
7
Narrative
3

The theme provides flavor (5/10) but the experience is mostly mechanical. There's a clear engine-building feel (engine 7/10).

Variance is moderate (input 5, output 1/10). Catch-up is moderate (4/10).

The theme provides flavor (5/10) but the experience is mostly mechanical. There's a clear engine-building feel (engine 7/10).

Games like Yokohama

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Yokohama's 12-axis profile.

Is Yokohama good solo?
No — Yokohama is a strictly multiplayer experience (solo 0/10).
What player count is Yokohama best at?
Yokohama is at its best at 3P, 4P; with 2P also strong; 1P, 5+P are the weakest counts.
Is Yokohama a heavy game?
Yokohama sits in the medium-weight range (weight 5/10). New players can pick it up in a single explanation.
How much luck is there in Yokohama?
Yokohama has moderate variance (input 5/10, output 1/10).
Is Yokohama confrontational?
Yokohama is interactive (6/10) but not aggressive (conflict 2/10) — the contention is over shared resources, not direct attacks.

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