Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.
🧠Thinking
how much brainwork?Arkham Horror: The Card Game is a medium-heavy game (weight 7/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decisions come at a steady pace (7/10) — engaged without being exhausting.
⚔️Interaction
how multiplayer is the multiplayer?Players are constantly affecting each other's plans (interaction 8/10). Direct attacks are minimal (0/10) — the friction comes from contention, not aggression. Some negotiation matters (negotiation 6/10).
🎲Luck
where does luck live?Output randomness is significant (7/10) — dice, reveals, or end-of-turn surprises can upend plans. Catch-up is moderate (4/10).
🎭Experience
how does it feel?The theme is fully baked into the mechanics (10/10) — mechanics and fiction are inseparable. There's a clear engine-building feel (engine 7/10). And the game tells a story (narrative 10/10) — sessions have arc and consequences.