Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.
🧠Thinking
how much brainwork?Gloomhaven is a heavy game (weight 8/10). The decision tree is among the deepest in the hobby (9/10), with meaningful long-term planning every turn. Decisions come at a steady pace (7/10) — engaged without being exhausting.
⚔️Interaction
how multiplayer is the multiplayer?Players are constantly affecting each other's plans (interaction 8/10). Direct attacks are minimal (1/10) — the friction comes from contention, not aggression. Some negotiation matters (negotiation 5/10).
🎲Luck
where does luck live?Output randomness is significant (7/10) — dice, reveals, or end-of-turn surprises can upend plans. Catch-up is moderate (4/10).
🎭Experience
how does it feel?The theme is well-integrated (8/10). There's a clear engine-building feel (engine 6/10). And the game tells a story (narrative 10/10) — sessions have arc and consequences.