Blood on the Clocktower

Storyteller-curated information, no elimination

Blood on the Clocktower is a medium game (weight 5/10). Despite the modest rules footprint, the decision space is deep (9/10) — the kind of game that rewards a dozen plays. Decision density is intense (8/10) — expect brain-burn and the occasional bout of AP. Interaction is maxed (10/10) — every turn shapes what your opponents can do. Direct conflict is high (7/10) — friendships will be tested. And table-talk diplomacy is essential (negotiation 10/10) — winning requires persuasion.

Solo0/10
Fiddly4/10
Players
10P11P12P13P14P15P7P8P9P1P2P3P4P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
5
Depth
9
Density
8

Blood on the Clocktower is a medium game (weight 5/10). Despite the modest rules footprint, the decision space is deep (9/10) — the kind of game that rewards a dozen plays. Decision density is intense (8/10) — expect brain-burn and the occasional bout of AP.

Interaction

how multiplayer is the multiplayer?
Interaction
10
Conflict
7
Negotiation
10

Interaction is maxed (10/10) — every turn shapes what your opponents can do. Direct conflict is high (7/10) — friendships will be tested. And table-talk diplomacy is essential (negotiation 10/10) — winning requires persuasion.

Luck

where does luck live?
Input
5
Output
4
Catch-up
5

Variance is moderate (input 5, output 4/10). Catch-up is moderate (5/10).

Experience

how does it feel?
Theme
9
Engine
2
Narrative
8

The theme is fully baked into the mechanics (9/10) — mechanics and fiction are inseparable. Tempo is steady (engine 2/10) — no big-payoff combo turns. And the game tells a story (narrative 8/10) — sessions have arc and consequences.

Variance is moderate (input 5, output 4/10). Catch-up is moderate (5/10).

The theme is fully baked into the mechanics (9/10) — mechanics and fiction are inseparable. Tempo is steady (engine 2/10) — no big-payoff combo turns. And the game tells a story (narrative 8/10) — sessions have arc and consequences.

Games like Blood on the Clocktower

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

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