game profile

The Crew: Mission Deep Sea

Trick-taking co-op with task cards

BGG · boardgamegeek.com/boardgame/324856

The Crew: Mission Deep Sea is a light game (weight 2/10). Despite the modest rules footprint, the decision space is deep (7/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (6/10) — engaged without being exhausting. Players are constantly affecting each other's plans (interaction 8/10). Direct attacks are minimal (0/10) — the friction comes from contention, not aggression.

Of every game in our catalog, The Crew: Mission Deep Sea is closest to Modern Art (88% profile match) but scores lower on conflict (0 vs. 3).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo0/10
Fiddly2/10
Players
3P4P2P5P1P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
2
Depth
7
Density
6

The Crew: Mission Deep Sea is a light game (weight 2/10). Despite the modest rules footprint, the decision space is deep (7/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (6/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
8
Conflict
0
Negotiation
3

Players are constantly affecting each other's plans (interaction 8/10). Direct attacks are minimal (0/10) — the friction comes from contention, not aggression.

Luck

where does luck live?
Input
7
Output
1
Catch-up
5

Most variance is input randomness (7/10): luck arrives before your decision and you plan around it. Catch-up is moderate (5/10).

Experience

how does it feel?
Theme
4
Engine
1
Narrative
3

The theme provides flavor (4/10) but the experience is mostly mechanical. Tempo is steady (engine 1/10) — no big-payoff combo turns.

Most variance is input randomness (7/10): luck arrives before your decision and you plan around it. Catch-up is moderate (5/10).

The theme provides flavor (4/10) but the experience is mostly mechanical. Tempo is steady (engine 1/10) — no big-payoff combo turns.

Games like The Crew: Mission Deep Sea

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from The Crew: Mission Deep Sea's 12-axis profile.

Is The Crew: Mission Deep Sea good solo?
No — The Crew: Mission Deep Sea is a strictly multiplayer experience (solo 0/10).
What player count is The Crew: Mission Deep Sea best at?
The Crew: Mission Deep Sea is at its best at 3P, 4P; with 2P, 5P also strong; 1P is the weakest count.
Is The Crew: Mission Deep Sea a heavy game?
The Crew: Mission Deep Sea is on the lighter side (weight 2/10) — easy to teach, friendly to new players.
How much luck is there in The Crew: Mission Deep Sea?
The Crew: Mission Deep Sea has high input luck (7/10) and output luck of 1/10 — most variance arrives before you choose, so good play means adapting to what you're dealt.
Is The Crew: Mission Deep Sea confrontational?
The Crew: Mission Deep Sea is interactive (8/10) but not aggressive (conflict 0/10) — the contention is over shared resources, not direct attacks.

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