game profile

Ra

Knizia push-your-luck auction

BGG · boardgamegeek.com/boardgame/12

Ra is a light game (weight 3/10). Despite the modest rules footprint, the decision space is deep (6/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (5/10) — engaged without being exhausting. Players are constantly affecting each other's plans (interaction 8/10). Direct attacks are minimal (3/10) — the friction comes from contention, not aggression.

Of every game in our catalog, Ra is closest to Modern Art (92% profile match) but scores lower on negotiation (2 vs. 4).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo0/10
Fiddly3/10
Players
3P4P2P5P1P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
3
Depth
6
Density
5

Ra is a light game (weight 3/10). Despite the modest rules footprint, the decision space is deep (6/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (5/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
8
Conflict
3
Negotiation
2

Players are constantly affecting each other's plans (interaction 8/10). Direct attacks are minimal (3/10) — the friction comes from contention, not aggression.

Luck

where does luck live?
Input
5
Output
1
Catch-up
5

Variance is moderate (input 5, output 1/10). Catch-up is moderate (5/10).

Experience

how does it feel?
Theme
4
Engine
2
Narrative
3

The theme provides flavor (4/10) but the experience is mostly mechanical. Tempo is steady (engine 2/10) — no big-payoff combo turns.

Variance is moderate (input 5, output 1/10). Catch-up is moderate (5/10).

The theme provides flavor (4/10) but the experience is mostly mechanical. Tempo is steady (engine 2/10) — no big-payoff combo turns.

Games like Ra

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Ra's 12-axis profile.

Is Ra good solo?
No — Ra is a strictly multiplayer experience (solo 0/10).
What player count is Ra best at?
Ra is at its best at 3P, 4P; with 2P, 5P also strong; 1P is the weakest count.
Is Ra a heavy game?
Ra is on the lighter side (weight 3/10) — easy to teach, friendly to new players.
How much luck is there in Ra?
Ra has moderate variance (input 5/10, output 1/10).
Is Ra confrontational?
Ra is interactive (8/10) but not aggressive (conflict 3/10) — the contention is over shared resources, not direct attacks.

Want to overlay Ra against a candidate game and see exactly where they diverge? Open it in the lens →