Everdell

Worker placement + tableau, charming critters

BGG: boardgamegeek.com/boardgame/199792

Everdell is a medium game (weight 5/10). It offers a substantial decision tree (7/10) — enough to reward repeated study. Decisions come at a steady pace (6/10) — engaged without being exhausting. There's meaningful but indirect interaction (interaction 5/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (1/10) — the friction comes from contention, not aggression.

Solo6/10
Fiddly5/10
Players
2P3P4P1P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
5
Depth
7
Density
6

Everdell is a medium game (weight 5/10). It offers a substantial decision tree (7/10) — enough to reward repeated study. Decisions come at a steady pace (6/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
5
Conflict
1
Negotiation
0

There's meaningful but indirect interaction (interaction 5/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (1/10) — the friction comes from contention, not aggression.

Luck

where does luck live?
Input
6
Output
0
Catch-up
5

Variance is moderate (input 6, output 0/10). Catch-up is moderate (5/10).

Experience

how does it feel?
Theme
7
Engine
7
Narrative
3

The theme is well-integrated (7/10). There's a clear engine-building feel (engine 7/10).

Variance is moderate (input 6, output 0/10). Catch-up is moderate (5/10).

The theme is well-integrated (7/10). There's a clear engine-building feel (engine 7/10).

Games like Everdell

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

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