game profile

Tribes of the Wind

Ghibli-style neighbour-combo eco card game

BGG · boardgamegeek.com/boardgame/362986

Tribes of the Wind is a light game (weight 3/10). Despite the modest rules footprint, the decision space is deep (7/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (6/10) — engaged without being exhausting. There's meaningful but indirect interaction (interaction 5/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (1/10) — the friction comes from contention, not aggression.

Of every game in our catalog, Tribes of the Wind is closest to Apiary (94% profile match) but scores lower on conflict (1 vs. 2).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo5/10
Fiddly4/10
Players
3P4P2P5P1P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
3
Depth
7
Density
6

Tribes of the Wind is a light game (weight 3/10). Despite the modest rules footprint, the decision space is deep (7/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (6/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
5
Conflict
1
Negotiation
1

There's meaningful but indirect interaction (interaction 5/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (1/10) — the friction comes from contention, not aggression.

Luck

where does luck live?
Input
6
Output
0
Catch-up
4

Variance is moderate (input 6, output 0/10). Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
6
Engine
7
Narrative
3

The theme provides flavor (6/10) but the experience is mostly mechanical. There's a clear engine-building feel (engine 7/10).

Variance is moderate (input 6, output 0/10). Catch-up is moderate (4/10).

The theme provides flavor (6/10) but the experience is mostly mechanical. There's a clear engine-building feel (engine 7/10).

Games like Tribes of the Wind

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Tribes of the Wind's 12-axis profile.

Is Tribes of the Wind good solo?
Tribes of the Wind is playable solo (solo 5/10), but the experience is noticeably thinner without other players.
What player count is Tribes of the Wind best at?
Tribes of the Wind is at its best at 3P, 4P; with 2P, 5P also strong; 1P is the weakest count.
Is Tribes of the Wind a heavy game?
Tribes of the Wind is on the lighter side (weight 3/10) — easy to teach, friendly to new players.
How much luck is there in Tribes of the Wind?
Tribes of the Wind has moderate variance (input 6/10, output 0/10).
Is Tribes of the Wind confrontational?
Tribes of the Wind is largely non-confrontational (interaction 5/10, conflict 1/10) — leans toward parallel play.

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