game profile

Iki

Edo street-of-artisans rondel euro

Iki is a medium game (weight 4/10). Despite the modest rules footprint, the decision space is deep (7/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (6/10) — engaged without being exhausting. There's meaningful but indirect interaction (interaction 6/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.

Of every game in our catalog, Iki is closest to Endeavor: Deep Sea (93% profile match) but scores lower on conflict (2 vs. 3).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo0/10
Fiddly6/10
Players
3P4P2P1P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
4
Depth
7
Density
6

Iki is a medium game (weight 4/10). Despite the modest rules footprint, the decision space is deep (7/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (6/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
6
Conflict
2
Negotiation
0

There's meaningful but indirect interaction (interaction 6/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.

Luck

where does luck live?
Input
4
Output
0
Catch-up
5

Variance is moderate (input 4, output 0/10). Catch-up is moderate (5/10).

Experience

how does it feel?
Theme
7
Engine
6
Narrative
4

The theme is well-integrated (7/10). There's a clear engine-building feel (engine 6/10).

Variance is moderate (input 4, output 0/10). Catch-up is moderate (5/10).

The theme is well-integrated (7/10). There's a clear engine-building feel (engine 6/10).

Games like Iki

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Iki's 12-axis profile.

Is Iki good solo?
No — Iki is a strictly multiplayer experience (solo 0/10).
What player count is Iki best at?
Iki is at its best at 3P, 4P; with 2P also strong; 1P, 5+P are the weakest counts.
Is Iki a heavy game?
Iki sits in the medium-weight range (weight 4/10). New players can pick it up in a single explanation.
How much luck is there in Iki?
Iki has moderate variance (input 4/10, output 0/10).
Is Iki confrontational?
Iki is interactive (6/10) but not aggressive (conflict 2/10) — the contention is over shared resources, not direct attacks.

Want to overlay Iki against a candidate game and see exactly where they diverge? Open it in the lens →