game profile

Memoir '44

Card-driven WW2 tactical wargame

BGG · boardgamegeek.com/boardgame/10630

Memoir '44 is a light game (weight 2/10). Despite the modest rules footprint, the decision space is deep (6/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (6/10) — engaged without being exhausting. Interaction is maxed (9/10) — every turn shapes what your opponents can do. Direct conflict is high (9/10) — friendships will be tested.

Of every game in our catalog, Memoir '44 is closest to King of Tokyo (85% profile match) but scores higher on depth (6 vs. 3).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo3/10
Fiddly4/10
Players
2P1P3P4P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
2
Depth
6
Density
6

Memoir '44 is a light game (weight 2/10). Despite the modest rules footprint, the decision space is deep (6/10) — the kind of game that rewards a dozen plays. Decisions come at a steady pace (6/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
9
Conflict
9
Negotiation
0

Interaction is maxed (9/10) — every turn shapes what your opponents can do. Direct conflict is high (9/10) — friendships will be tested.

Luck

where does luck live?
Input
5
Output
8
Catch-up
4

Output randomness is significant (8/10) — dice, reveals, or end-of-turn surprises can upend plans. Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
8
Engine
1
Narrative
5

The theme is well-integrated (8/10). Tempo is steady (engine 1/10) — no big-payoff combo turns. There's some narrative flavor (narrative 5/10).

Output randomness is significant (8/10) — dice, reveals, or end-of-turn surprises can upend plans. Catch-up is moderate (4/10).

The theme is well-integrated (8/10). Tempo is steady (engine 1/10) — no big-payoff combo turns. There's some narrative flavor (narrative 5/10).

Games like Memoir '44

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Memoir '44's 12-axis profile.

Is Memoir '44 good solo?
Memoir '44 is technically solo-able (solo 3/10), but it isn't designed for it — pick something else for solo nights.
What player count is Memoir '44 best at?
Memoir '44 is at its best at 2P; 1P, 3P, 4P, 5+P are the weakest counts.
Is Memoir '44 a heavy game?
Memoir '44 is on the lighter side (weight 2/10) — easy to teach, friendly to new players.
How much luck is there in Memoir '44?
Memoir '44 has significant output randomness (8/10) — dice, reveals, or end-of-turn surprises can swing the outcome after your decisions.
Is Memoir '44 confrontational?
Highly confrontational — Memoir '44 scores 9/10 on direct conflict. Friendships will be tested.

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