Thinking
how much brainwork?King of Tokyo is a very light game (weight 1/10). Strategic depth is moderate (3/10) — pleasant to learn, but not infinitely deep. It plays at a relaxed pace (4/10), with most turns having a clear obvious-best move.
Kaiju Yahtzee with attacks
BGG · boardgamegeek.com/boardgame/70323
King of Tokyo is a very light game (weight 1/10). Strategic depth is moderate (3/10) — pleasant to learn, but not infinitely deep. It plays at a relaxed pace (4/10), with most turns having a clear obvious-best move. Players are constantly affecting each other's plans (interaction 8/10). Direct conflict is high (8/10) — friendships will be tested.
Of every game in our catalog, King of Tokyo is closest to Memoir '44 (85% profile match) but scores lower on depth (3 vs. 6).
Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.
King of Tokyo is a very light game (weight 1/10). Strategic depth is moderate (3/10) — pleasant to learn, but not infinitely deep. It plays at a relaxed pace (4/10), with most turns having a clear obvious-best move.
Players are constantly affecting each other's plans (interaction 8/10). Direct conflict is high (8/10) — friendships will be tested.
Output randomness is significant (8/10) — dice, reveals, or end-of-turn surprises can upend plans. Catch-up is moderate (4/10).
The theme provides flavor (6/10) but the experience is mostly mechanical. Tempo is steady (engine 3/10) — no big-payoff combo turns.
Output randomness is significant (8/10) — dice, reveals, or end-of-turn surprises can upend plans. Catch-up is moderate (4/10).
The theme provides flavor (6/10) but the experience is mostly mechanical. Tempo is steady (engine 3/10) — no big-payoff combo turns.
Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.
Answers derived directly from King of Tokyo's 12-axis profile.
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