game profile

Tzolk'in: The Mayan Calendar

Worker placement on rotating gears

BGG · boardgamegeek.com/boardgame/126163

Tzolk'in: The Mayan Calendar is a medium-heavy game (weight 6/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decisions come at a steady pace (7/10) — engaged without being exhausting. There's meaningful but indirect interaction (interaction 6/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.

Of every game in our catalog, Tzolk'in: The Mayan Calendar is closest to Concordia (92% profile match) but scores higher on theme (6 vs. 4).

WeightDepthDensityInteractionConflictNegotiationInputOutputCatch-upThemeEngineNarrative
Solo5/10
Fiddly6/10
Players
3P4P2P1P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
6
Depth
8
Density
7

Tzolk'in: The Mayan Calendar is a medium-heavy game (weight 6/10). It offers a substantial decision tree (8/10) — enough to reward repeated study. Decisions come at a steady pace (7/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
6
Conflict
2
Negotiation
0

There's meaningful but indirect interaction (interaction 6/10) — shared resources, catch-up effects, or watch-and-react moments. Direct attacks are minimal (2/10) — the friction comes from contention, not aggression.

Luck

where does luck live?
Input
3
Output
0
Catch-up
4

Variance is low across the board (input 3/10, output 0/10) — this is a skill game with little to blame the dice for. Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
6
Engine
7
Narrative
4

The theme provides flavor (6/10) but the experience is mostly mechanical. There's a clear engine-building feel (engine 7/10).

Variance is low across the board (input 3/10, output 0/10) — this is a skill game with little to blame the dice for. Catch-up is moderate (4/10).

The theme provides flavor (6/10) but the experience is mostly mechanical. There's a clear engine-building feel (engine 7/10).

Games like Tzolk'in: The Mayan Calendar

Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.

Frequently asked

Answers derived directly from Tzolk'in: The Mayan Calendar's 12-axis profile.

Is Tzolk'in: The Mayan Calendar good solo?
Tzolk'in: The Mayan Calendar is playable solo (solo 5/10), but the experience is noticeably thinner without other players.
What player count is Tzolk'in: The Mayan Calendar best at?
Tzolk'in: The Mayan Calendar is at its best at 3P, 4P; with 2P also strong; 1P, 5+P are the weakest counts.
Is Tzolk'in: The Mayan Calendar a heavy game?
Tzolk'in: The Mayan Calendar is medium-heavy (weight 6/10) — substantial but learnable in one sitting with an experienced teacher.
How much luck is there in Tzolk'in: The Mayan Calendar?
Tzolk'in: The Mayan Calendar is a near-skill game (input 3/10, output 0/10) — very little blame to lay on the dice.
Is Tzolk'in: The Mayan Calendar confrontational?
Tzolk'in: The Mayan Calendar is interactive (6/10) but not aggressive (conflict 2/10) — the contention is over shared resources, not direct attacks.

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