Terra Nova

Terra Mystica stripped to 60 min

Terra Nova is a medium game (weight 5/10). Strategic depth is moderate (6/10) — pleasant to learn, but not infinitely deep. Decisions come at a steady pace (6/10) — engaged without being exhausting. Players are constantly affecting each other's plans (interaction 7/10). Direct conflict exists but is contained (4/10).

Solo4/10
Fiddly4/10
Players
2P3P4P1P5+P

The 12-axis profile

Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.

Thinking

how much brainwork?
Weight
5
Depth
6
Density
6

Terra Nova is a medium game (weight 5/10). Strategic depth is moderate (6/10) — pleasant to learn, but not infinitely deep. Decisions come at a steady pace (6/10) — engaged without being exhausting.

Interaction

how multiplayer is the multiplayer?
Interaction
7
Conflict
4
Negotiation
1

Players are constantly affecting each other's plans (interaction 7/10). Direct conflict exists but is contained (4/10).

Luck

where does luck live?
Input
4
Output
1
Catch-up
4

Variance is moderate (input 4, output 1/10). Catch-up is moderate (4/10).

Experience

how does it feel?
Theme
5
Engine
6
Narrative
2

The theme provides flavor (5/10) but the experience is mostly mechanical. There's a clear engine-building feel (engine 6/10).

Variance is moderate (input 4, output 1/10). Catch-up is moderate (4/10).

The theme provides flavor (5/10) but the experience is mostly mechanical. There's a clear engine-building feel (engine 6/10).

Games like Terra Nova

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