Thinking
how much brainwork?Terra Nova is a medium game (weight 5/10). Strategic depth is moderate (6/10) — pleasant to learn, but not infinitely deep. Decisions come at a steady pace (6/10) — engaged without being exhausting.
Terra Mystica stripped to 60 min
Terra Nova is a medium game (weight 5/10). Strategic depth is moderate (6/10) — pleasant to learn, but not infinitely deep. Decisions come at a steady pace (6/10) — engaged without being exhausting. Players are constantly affecting each other's plans (interaction 7/10). Direct conflict exists but is contained (4/10).
Every score is on a 0–10 scale. The rubric and methodology behind these numbers is documented in the README.
Terra Nova is a medium game (weight 5/10). Strategic depth is moderate (6/10) — pleasant to learn, but not infinitely deep. Decisions come at a steady pace (6/10) — engaged without being exhausting.
Players are constantly affecting each other's plans (interaction 7/10). Direct conflict exists but is contained (4/10).
Variance is moderate (input 4, output 1/10). Catch-up is moderate (4/10).
The theme provides flavor (5/10) but the experience is mostly mechanical. There's a clear engine-building feel (engine 6/10).
Variance is moderate (input 4, output 1/10). Catch-up is moderate (4/10).
The theme provides flavor (5/10) but the experience is mostly mechanical. There's a clear engine-building feel (engine 6/10).
Ranked by weighted Euclidean distance across the 12-axis profile, using the default research-weighted lens. Click any game to see its full profile.
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